![]() ![]() Wookiees had extendable claws which they used for climbing using them for anything else violated the Wookiee honor code. Wookiees were big eaters, with the average adult requiring 3,500-6,000 calories a day of food. The Wookiees eye color ranged from blue to brown. The latter grew long beards in adult life. The species had two sexes, female and male. They were covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. Wookiees were a tall species of furry humanoids from the planet Kashyyyk, who could grow to a height of nearly three meters. Gungi, a Wookiee youngling in the Jedi Order Strong." ― Beru Whitesun Lars describes a Wookiee Though being from a temperate planet better known for its swamps and forests, they were able to be comfortable on icy worlds such as Ilum and Hoth without any protective clothing, including gloves and boots. They were quite strong, and were known to rip people's arms out of their sockets when provoked. The most notable member of this species was the warrior Chewbacca, Han Solo's best friend and co- pilot, who played a vital role in the Clone Wars during the Battle of Kashyyyk, the Galactic Civil War by aiding the Rebel Alliance in their fight against the Galactic Empire, and the war against the First Order. Wookiees were a species of tall, hairy humanoids that were native to the planet Kashyyyk. ![]() Let the Wookiee win." ―Han Solo and C-3PO ![]() " That's 'cause a droid don't pull people's arms out of their sockets when they lose. " But sir, nobody worries about upsetting a droid." One example of what you could do in the original: You could have 4 ships research Frigate, 1 would research fighter, and the last one on corvette." Let him have it. Before, you could research 6 things at once if you wanted. I don't like the research setup they have now. I just wish I could switch between the two, just for kicks. The method I used is really no different than what I used in the original. The dialogue failed to play for each one brought in, and the final dialogue signaling mission completion failed to play. After dealing with the frigates, I ordered my 5 sal vettes to bring in all the cryo trays in one go. In Mission 3, the dialogue is rushed during the cutscene of the bombardment of Kharak and the destruction of the scaffold. That is one thing I liked about HW1's evasive setting. Setting them to evasive, ships no longer retreat after sustaining quite a bit of damage. The only time I wanted them to break formation is when I set them to evasive. Strike craft in general do not keep their formations, breaking upon enaging. I have to manually order them to move closer to target just to get them to point their nose at target. I assigned 3 assualt frigates in a broad formation, when they reached their target, they'd just go wonky, breaking formation and at times not even face the enemy to fire their plasma launchers. Too bad we can't do that anymore.įormations are iffy. Not keep it back either, but use it as often as I could. I use to capture that frigate, then challenge myself to keep it alive through the entire campaign, especially in the final fight. You cannot capture the 2nd frigate in the 3rd mission. HW2 vettes are better designed for their flight patterns. I used corvettes quite a bit in the original, but due to their "new" flight patterns, their loss rates are very high vs them using their original. HW1 Corvettes use HW2 flight patterns for attacking. ![]()
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